Redesigned a hypothetical screen to increase users participation at events
What's this project for?
- Crafted this project as part of LIDL SCRM Design Challenge, Barcelona, Spain.
Scenario
- Talk is a primarily messaging product but with the particularity of being able to explore and connect with people in your area. In addition, it also offers a portfolio of nearby events in your city and see if your contacts are attending.
Objective
1 - Find a graphic solution to the problems that arise or that you have been able to observe, obtaining intelligent and visual results. Decisions made as well as design changes will have to be documented and justified.
2 - Your redesign must be perfect from a technical perspective (use auto-layout, create components, use text and colored styles). Do what you consider it’s necessary to achieve this second objective.
Problem to solve
- The Events section is where you can view nearby activities in your area, but there is a problem: There isn’t enough participation. So the goal is to increase this participation.
Goal
- Increasing users participation at events.
- UX / Product Designer.
Desk Research, Qualitative Research, Paper wire-framing, Interface Design, Interaction Design, Low/High prototype fidelity and Usability Test.
Duration:
- 8h
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Analysing the interface with CSD Matrix
I started the project by doing a CSD Matrix to establish my knowledge from first impression about what I know about the product, my suppositions and doubts related to the product.
Answering the 5 W's questions
Who’s affected by the problem?
- The sponsors who have invested in the apps to publish their events.
- The sponsors who have invested in the apps to publish their events.
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Understanding users by doing a quick Desk Research
Font: https://www.konfeo.com/en/
Time to understand what drives people to attend an event, and what they’re looking for. The data collect were indispensable to generate insight and assumptions.
Push factors include exclusion, escape, relaxation, prestige, social interaction, and quest for adventure, desire for entertainment, innovation seeking, family ties, gaining new experiences, hobbies, and developing human relationships.
- Sporting event participants;
- Participants of festivals and concerts;
- Participants of training courses, workshops and conferences.
Push factors include exclusion, escape, relaxation, prestige, social interaction, and quest for adventure, desire for entertainment, innovation seeking, family ties, gaining new experiences, hobbies, and developing human relationships.
- Sporting event participants;
- Participants of festivals and concerts;
- Participants of training courses, workshops and conferences.
Insights from Desk Research
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The first idea of the problem statement could be...
The lack of visual appealing in the app makes the navigation poor from the user’s perspective.
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Competitor Audit
At this stage, I conducted a competitor audit to analyse 2 interfaces design and features available in competitors' apps. I aimed to identify elements that might be implemented in alignment with the business goals and user needs.
Main findings from Competitor Audit
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Rephrasing the Problem Statement
The absence of some features and essential information related to the main objective might impact users' interest in the app.
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Gaining insights about users by doing Qualitative Research
Moving forward from the brainstorm session to research, I decided to conduct Unmoderated Qualitative Research with potential users to boost my database and validate the assumptions I made before, such as interface design decisions and features that might be interesting to implement.
ChatGPT helped me formulate questions for Qualitative Research based on my competitor’s audits analyses and brainstorm session. I already had my questions and ChatGPT gave me a hand to polish them exploring new alternatives.
Interview goals:
Target participant characteristics
- Ages 20-45
- Lives in metropolitan or suburban areas
- People who usually attending the an event
- Include participants of different genders
Objective
- What drives people to attend an event.
- What they’re interested the most.
- People’s behaviours on similar apps or platforms.
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Solution
Drafting interactions on paper ensured that the elements that made it to a digital version would be well-suitable in addressing the user’s pain needs. Said that, I ended up with 2 wireframes and 2 low- fidelity prototype versions.
As I was running out of time and to land with a final solution, I did a quick A/B Testing with a 2 users to ensure the design decisions were aligned with their needs.
As I was running out of time and to land with a final solution, I did a quick A/B Testing with a 2 users to ensure the design decisions were aligned with their needs.
1 - Categorization menu
It was revealed in research that 75% of users are interested in a categorisation filter, and they had a positive experience in the past. Implementing a categorisation filter makes it easier for users to navigate and broadens the possibilities. Users can easily discover different types of events by browsing through categorized filters. The effectiveness of a categorisation filter is evident when users are unsure about what they’re searching for when it's compared to a search bar feature.
2 - Titles
I kept the title as the original as the main app's purpose is to show the events nearby.
3 - Share Button
It was designed a "Share Button" cause users highlighted it in the research in order to share/invite easier with friends.
4 - Event Location and date
Based on research, 100% of users agreed that adding location and date information on the card would have made it easier for them to attend an event. They also mentioned that navigating easily through options without the need to access the card for this information saves time and is more user-friendly. Making the location a clickable link enables users to easily access.
5 - Action Button (Buy)
I changed the button name cause I added a price in the card. (Buy) makes for more relation to financial transactions than (Join).
6 - Save Button
All the interviewees confirmed that a 'Save' button is very important to keep the event saved for later viewing. It provides the opportunity to come back later and take a closer look. Adding a 'Save' button close to the 'Buy' button makes the experience easier for saving the event. The micro-animation in the 'Save' button helps users understand that the requested action was accomplished.
7 - Pricing visible
Visualising the prices quickly would motivate users to buy or save the event. 25% of the users said that prices generally have a huge impact on their decisions. Users don't want to waste time searching for events they can't afford. I designed the buttons next to each other in order to make easier for users to click. These action can be triggered by the price located nearby as well.
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Wrapping up
What have I learned from this project?
- The user interviews revealed unexpected information and made it possible to design an application that fits the their needs.
- Using IA was helpful in sorting out an absence of colleagues during the project.
Future Roadmaps:
- Implementing Tags Events Indication (Free / Sold Out).
- The user interviews revealed unexpected information and made it possible to design an application that fits the their needs.
- Using IA was helpful in sorting out an absence of colleagues during the project.
Future Roadmaps:
- Implementing Tags Events Indication (Free / Sold Out).